Mar 12, 2020 Find the appropriate download link in the upgrade instructions for each macOS version: macOS Catalina, macOS Mojave, or macOS High Sierra Installers for each of these macOS versions download directly to your Applications folder as an app named Install macOS Catalina, Install macOS Mojave, or Install macOS High Sierra. Apple has simplified the app installation and update process in OS X, but sometimes you need to see more information about exactly when and how the software on your Mac was installed. Here's how to view a complete app installation history to help you audit or troubleshoot OS X.
- How To Install App Store On Mac Os X 10.5.8
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Supported platforms
- 10.6 (Snow Leopard)
- 10.7 (Lion)
- 10.8 (Mountain Lion)
- 10.9 (Mavericks)
- 10.10 (Yosemite)
- 10.11 (El Capitan)
Prerequisites
To develop applications using the GStreamer SDK for OS X you will needOS X Snow Leopard (10.6) or later andXCode 3.2.6 orlater.
The recommended system is macOS Sierra withXCode 8
Download and install the SDK
There are 3 sets of files in the SDK:
- The runtime files are needed to run GStreamer applications. Youprobably want to distribute these files with your application (orthe installer below).
- The development files are additional files you need to createGStreamer applications.
- Mac OS X packages that you can usewith PackageMakerto deploy GStreamer with your application
Get both the runtime and the development installers from here.
On Mac OS X 10.6 (Snow Leopard) you have to install Python 2.7 manually. It is included in later versions of OS X already. You can get it from here.
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The downloads areInstaller Packages(.pkg).
Double click the package file and follow the instructions presented bythe install wizard. In case the system complains about the package notbeing signed, you can control-click it and open to start theinstallation. When you do this, it will warn you, but there is an optionto install anyway. Otherwise you can go to System Preferences → Securityand Privacy → General and select the option to allow installation ofpackages from 'anywhere'.
These are some paths of the GStreamer framework that you might finduseful:
- /Library/Frameworks/GStreamer.framework/: Framework's root path
- /Library/Frameworks/GStreamer.framework/Versions: path with all theversions of the framework
- /Library/Frameworks/GStreamer.framework/Versions/Current: link tothe current version of the framework
- /Library/Frameworks/GStreamer.framework/Headers: path with thedevelopment headers
- /Library/Frameworks/GStreamer.framework/Commands: link to thecommands provided by the framework, such as gst-inspect-1.0 orgst-launch-1.0
For more information on OS X Frameworks anatomy, you can consult thefollowing link
Mac Os X App Store
Configure your development environment
Building the tutorials
The tutorials code, along with project files and a solution file forthem all, are in thegst-docs in the
examples/tutorials
subdirectory.To start building the tutorials, create a new folder in your Documentsdirectory and copy thefolder
/Library/Frameworks/GStreamer.framework/Current/share/gst-sdk/tutorials
.You can fire up XCode and load the project file.
Press the Run button to build and run the first tutorial. You canswitch the tutorial to build selecting one of the available schemes.
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Creating new projects
The GStreamer binaries provides aframeworkthat you can drag and drop to XCode to start using it, or using thelinker option -framework GStreamer*.*
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There is a small exception to the regular use of frameworks, and youwill need to manually include the headers searchpath
/Library/Frameworks/GStreamer.framework/Headers
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- XCode: Add the headers path to Search Paths → Header SearchPaths
- GCC: Using the compileroption -I/Library/Frameworks/GStreamer.framework/Headers